This app is unofficial guide for the game and it’s not created by owner of the game.Īll material in this app are copyright of their respective owners. This guide is free for the fans of this game. Please contact us if you feel that there’s any copyright or trademark violation.Not all console games can make a smooth transition to mobile, but Mushroom Wars isn’t just any game. IGN named it one of the top 25 PlayStation Network titles of all time, so it makes perfect sense that Creat Studios and i-Free Innovations would want to put its fungus-to-fungus RTS game on iPads to get it in front of a wider audience. The story behind Mushroom Wars is told in silent movie style, but it’s simple enough to get the gist of it. Several different factions of mushrooms have to put their differences together to defend their land against an outside force. Eventually that force becomes really outside, as in extraterrestrial. Even though your troops might be outgunned, they will follow your orders to rush and attack enemy structures without question, and each stage either requires you to capture all enemy buildings or take certain ones with strategic importance. Sending your soldiers across the battlefield is easier than ever, as this feels like a game that was always destined for touchscreens. Each of your buildings displays its current number of troops, and a simple touch and swipe draws an arrow from there to their destination. A slider on the left side of the screen allows you to choose to send 25, 50 or 75 percent of the available mushrooms in case you don’t want to leave your structure completely undefended – which is normally smart since the opponent is sending out attacks at the same time. ![]() Like numerous other mobile RTS games, there’s no turning back once you order an attack. The results of each battle play out instantly, and you’ll either take over the structure or see the enemy stand firm after taking some casualties. ![]() You’ll learn quickly that combat is mostly a numbers game, though you can increase your chances of success by boosting your troops’ morale or conquering forges that make your soldiers a bit tougher. The system works well overall, though you’ll find yourself occasionally drawing an arrow to the wrong place when the action picks up, perhaps the one downside to the conversion to touchscreens.īasic buildings can be upgraded to produce troops faster as the expense of some of the current occupants. That dynamic creates some nice risk/reward decisions that need to be made on the fly. Turrets don’t produce more troops and have to be reinforced against attacks, though they pay off with their boulder-hurling deterrent effects. It’s worth mentioning that even though the aliens get laser-packing UFOs to use as their turrets, they still become rock towers when you take them over. Mushrooms must not be too good at reverse engineering alien tech.
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